Design and Development of a Scalable, User-Centered Interface for Mental Wellness Platforms: A Case Study of HAVN
Keywords:
Gamification, Interface Design, Community, Mental health, emotional support, user interface, mobile app, wellness monitoring, virtual communityAbstract
HAVN is a smartphone application that offers emotional support in a friendly and engaging digital setting. It was designed in response to the growing need for easily accessible mental health services. In order to establish a helpful environment for those dealing with mental health issues, this paper examines the user interface design (UI) of HAVN, which encourages participation and community involvement. It focuses on elements such as user profiles, discussion boards, and private messaging. HAVN's gamification feature, which features daily challenges, mood tracking sliders, and incentives to encourage users to take charge of their mental health, is a significant breakthrough. The application's customizable home screen further improves the experience by enabling users to access relaxing music, engage in real-time mental health monitoring, and provide content that is tailored to you. This paper shows how HAVN encourages users to take charge of their emotional health in a secure, fun, and encouraging virtual community by carefully examining its design principles, gamification tactics, and scalability.